Sunday 17 March 2013

Problem on Stage 3

The player can get stuck while attempting to get to the hobnobs that end the level, I have fixed this by removing some of the tiles so that the player dosent get stuck when jumping. The updated version of the game has been uploaded to Kongregate

Game Playthrough


References

Player & Enemy Bullet actors came directly from Stencyl Forge: After seeing them work after they were implemented I decided to not to modify their animations to something of my own making because I believed my own work would be inferior to their current animations.
The Tilesets used in the game also came directly from Stencyl Forge
The Backgrounds used in the game came from Google images

Wednesday 13 March 2013

Live on Kongregate

Boris: British Conquest has now been uploaded to Kongregate and can be accessed via the link at the top right hand corner of my blog

Tuesday 12 March 2013

Enemy AI

Today I decided to use the Stencyl Forge behaviour "Random Walking A.I" to give the illusion that they are walking around of their own free will. This looked good in implementation and I specified the speed and direction that the enemies would walk in. This also led to an unexpected and amusing result if an enemy actor is placed in a precarious position with the scene (i.e. on a single floating block) in combination with the behaviour "enemy shoots projectiles" as the enemy will attempt to shoot the player actor and in most cases falls off and lands in an amusing position.

Various Bug Fixes

Yesterday a friend of mine pointed out three bugs on the game. These being: you can't shoot right and left, you get stuck when you jump next to a block and the background moves annoyingly. 

I have fixed these problems; I implemented a new behaviour for the shooting "firing v2" which I found on stencyl forge. For the jumping I reduced the actors collision square so it was very thin and did not cover all of the actors body therefore allowing the actor to jump while appearing to be in direct contact with a tile, it is also gives the nice visual effect of the actor standing slightly in front of the tile. A picture will be posted later to showcase this. I have made the background repeat and fixed its position so it cannot move. The repeat of the background gives a great effect and makes it look like the player is moving through a city. 

Problem: Boris can't shoot left

I have been trying to solve this problem for quite a while and cannot seem to fix it. I have tried multiple pre built behaviours and cannot seem to get one that works.

Update: Today (12/03/2013) I fixed this problem by implementing a new behaviour called "fire bullet v2" it works exceptionally well and runs very smoothly within the existing game mechanics